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He correctly suspected Pecand, but had absolutely no proof. Kurtzwell didn't believe Lycentia acted alone.
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To protect the baby, Lycentia was banished to The Lands Below, with a magic collar placed around her neck that would strangle her should she ever return to the surface. Although the Arch-Authority, Kurtzwell, could find no evidence of Lycentia's involvement in the murder, she was found guilty of kidnapping. Soldiers found her protecting the child in a barn. The nanny, Lycentia, saw the vapors before re-entering the chamber, realized treachery was afoot, then quickly fled through the countryside with the child, fully intending only to keep him from danger. Regardless, the intended back story isn't entirely clear from playing the game: Maybe the developers expected to fully flesh out the back story in the sequels. This may be due to incompetence, game limitations, or who knows what-it really doesn't matter. However, I don't feel it's adequately explained. (If you're interested in reading it yourself, the 76-page document can be downloaded off of Al Lowe's website hereįirst, let's look at the game's intended back story. Not every game releases their design docs, and not all of them are as detailed as they are. There's a bunch of dangling ideas that would have been great to explore in further adventures.Īctually, before I go any further, let's dig into the Design Docs for Torin's Passage. Sierra decided to cut its losses and no further Torin games were ever made. Unfortunately, the market for adventure games took a down turn after Torin's Passage was released. "Hold on a tic," you say, "shouldn't we save those for the sequels?" Sadly, there aren't any.
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So, let's talk about unresolved plot threads.
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They are awesome and sound a little like the theme from Superman). (Listen to the credits if you aren't already. Oh, yes, Torin is reunited with his family while Lycentia looks on longingly. Part 32: Torin's Passage II - Bopping Your Boogle 32.
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